
Office
Ever wonder what it's like to work a 9-5 at an office job? In this game, you can experience it without being employed! So strange though, where are your coworkers? Looks like you're alone. What a shame, guess you're the only productive one here. But why does it seem so off?
And wait, you never applied anywhere...where exactly are you?
[WASD = move]
[Mouse = look]
-
This is a project for class that I made, I wanted it to feel like something strange happened, but you don't know what it is. I took inspiration from the show Severance and also the general concept of the backrooms. It was my first time properly using Unity.
Comments
Log in with itch.io to leave a comment.
I felt trapped while playing this game. While you could have used a skybox, I like the perspective feeling when looking out the window. Your use of applying a material to planes, it exemplifies the feeling of being trapped, like in a simulation. I love the sounds used as well, like the static noise. It gave me backroom vibes as well as stanley parable almost.
I definitely got backrooms vibes here, especially with the uniformity and offensive blandness of the two accessible rooms. The storytelling, particularly in the first room, is particularly interesting; you were able to communicate events and mysteries through relatively simple props (the desk chairs' placement, the dangling telephone, etc.) which brought the space an intriguing sense of interrupted life. The audio attached to various objects added to that effect--I found myself hunting down all of the different sources, just to see whether they would have any clues as to what happened in the office.